In this article you will find a plethora of statistics from the G1 Climax 30. You can use this you see how NJPW book their in-ring action and to profile the wrestlers themselves. The statistics in these graphics are gathered from all 91 G1 matches.
The G1 Final saw A Block Winner Kota Ibushi take on B Block Winner in a divisive match, enjoyed by many who are keen to find joy in wrestling again or seen as a disappointment based on the usual G1 final quality in years prior.
Above you will see Ibushi and SANADA's paths to the G1 Final in Match Offence percentages. By this we see the wrestler's percentage of the match's Total Offence. For example, Ibushi got 47% of the Match Offence against Okada, meaning the other 53% of that match's Match Offence was used against Ibushi by Okada.
Both men are generally booked to take more offence than they dish out as evidenced by their combined 3 performances that achieved over 50% of the match offence in their combined 18 block matches.
The Offence Difference chart compares and contrasts Kota Ibushi and SANADA's G1 journey's via displaying how many more offensive moves they used than their opponent or vice versa. Offensive moves for the wrestler minus their opponent's moves against them.
This further shows the amount of offence that the two finalists had to absorb in almost every match to make it to the final.
Perhaps most interestingly in his 3 block losses, SANADA had an average offence difference of -15. Whereas in matches that he won he had an offence difference of -26. In short taking more offence wasn't a problem for SANADA, if anything it was a successful 'tactic'.
On the left we have the finalists total match time before the final. Very similar with SANADA wrestling for just over 3 minutes longer than Ibushi. On the right is the accumulative Offence Difference over the 9 block matches, as you can see both SANADA and Ibushi took over 100 more offensive moves than they dished out.
Here we are comparing SANADA and Ibushi's performances in the final with their averages from the 9 block matches prior. To flatten out the differences in match times we scale up/down their totals to get an average for an hour of wrestling.
Interestingly, the G1 winner Ibushi underperformed in the final in terms of his rate of offence with only his use of submission outdoing his average use throughout the tournament. On the other hand SANADA outdid his usual rate of offence throughout the tournament with his final performance, this was mostly due to his increased strike rate.
Total match time for each competitor including the final.
Average match times including the final.
To get an idea of who uses their match time we are contrasting Average Match Time with the Average Total Match Offence for each competitor.
Minoru Suzuki has the most statistically plentiful matches, but is only around halfway for average match time. Whereas Naito is the leader in terms of Average Match Time but is around average for Match Action.
The trendline is to show whether longer matches leads to more action. It is a positive correlation due to the cluster of long match performers who are using that time to utilise a lot of offence.
Winners and Losers - In-ring Differences
To create this chart, the statistics of the 91 winning performances are separated from the statistics of the 91 losing performances. The above table is the average use of each metric across those 91 performances.
Losing performances tend to comprise of more strikes and submissions than winning ones, whereas strikedowns, grapples and dives are marginally more in the arsenal of winning performances. However the most interesting thing here is the lack of major differences between winning performances and losing performances.
This chart is highlighting that final point further. On average a losing performer will use 6 more offensive moves than a winning performer in an average length match.
In-ring Statistics for Each Wrestler
Per hour rates for each in-ring metric. This flattens differences between ring times to more accurately show each wrestler's use of each metric in the context of their competitors.
Strikes - punches, kicks, chops, lariats, etc.
Strikedowns - any strike that downs an opponent.
Grapples - slams, suplexes, bombs, drivers, etc.
Dives - any move that uses elevation to increase impact.
Submission - counted in seconds, accumulatively.
Reversals - countering your opponent and taking back control.
Pin Attempts - successful and unsuccessful.
Fouls - use of weapons, dirty moves that illicit 5 counts, putting hands on the ref.
Taunts - showmanship to the crowd, firing up, insulting opponent, challenging opponent.
Finisher - established finishing moves.
The final image shows who dominated the offence in their matches throughout the tournament and who took more damage than they utilised.
This sheet was designed by Brandon Thurston of Wrestlenomics with the Pro Wrestling Musings in-ring data.
Offence For/Against Correlation with Win/Lose Records
Interestingly, these charts show the lack of link between wrestlers who dominated the offence in the G1 Climax 30 with actually winning the matches. In fact it suggests the opposite.